BodyComponentMap¶__contains__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | bool |
__delitem__(arg2)¶| Parameters: | arg2 (object) – |
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__getitem__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | object |
__iter__()¶| Return type: | object |
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__len__()¶| Return type: | int |
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__setitem__(arg2, arg3)¶| Parameters: |
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CraftComponentMap¶__contains__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | bool |
__delitem__(arg2)¶| Parameters: | arg2 (object) – |
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__getitem__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | object |
__iter__()¶| Return type: | object |
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__len__()¶| Return type: | int |
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__setitem__(arg2, arg3)¶| Parameters: |
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CustomizationComponentMap¶__contains__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | bool |
__delitem__(arg2)¶| Parameters: | arg2 (object) – |
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__getitem__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | object |
__iter__()¶| Return type: | object |
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__len__()¶| Return type: | int |
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__setitem__(arg2, arg3)¶| Parameters: |
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EquipmentAttributes¶__contains__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | bool |
__delitem__(arg2)¶| Parameters: | arg2 (object) – |
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__getitem__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | object |
__iter__()¶| Return type: | object |
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__len__()¶| Return type: | int |
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__setitem__(arg2, arg3)¶| Parameters: |
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append(arg2)¶| Parameters: | arg2 (object) – |
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extend(arg2)¶| Parameters: | arg2 (object) – |
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ItemComponentMap¶__contains__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | bool |
__delitem__(arg2)¶| Parameters: | arg2 (object) – |
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__getitem__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | object |
__iter__()¶| Return type: | object |
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__len__()¶| Return type: | int |
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__setitem__(arg2, arg3)¶| Parameters: |
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Subsystem¶__setattr__(arg2, arg3)¶| Parameters: |
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add(arg2)| Parameters: | arg2 (Entity) – |
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clear()¶clear()create(arg2, arg3, arg4)| Parameters: |
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freeze()¶remove(arg2)| Parameters: | arg2 (Entity) – |
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update(arg2)¶| Parameters: | arg2 (int) – |
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update(arg2)| Parameters: | arg2 (int) – |
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BodySystem¶getBodies()¶| Return type: | BodyComponentMap |
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CraftSystem¶getAvailableInventories(layerManager, layers, playerEntity, reachModifier)¶| Parameters: |
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| Return type: | list |
getAvailableServices(layerManager, layers, playerEntity, reachModifier)¶| Parameters: |
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| Return type: |
getComponents()¶| Return type: | CraftComponentMap |
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CustomizationSystem¶getCustomizations()¶| Return type: | CustomizationComponentMap |
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OrganicSystem¶checkPosition(arg2, arg3, arg4, arg5, arg6)¶| Parameters: |
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| Return type: | bool |
RenderSystem¶addRenderable(arg2, arg3)¶| Parameters: |
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clearRenderables()¶createShader(path[, setCurrentTextureParam=True])¶| Parameters: |
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| Return type: |
getImageSize(arg2)¶| Parameters: | arg2 (str) – |
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| Return type: | PixelVector |
getWindowSize()¶| Return type: | PixelVector |
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removeRenderable(arg2)¶| Parameters: | arg2 (Renderable) – |
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setMode(mode, displayMode)¶| Parameters: |
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setVerticalSync(arg2)¶| Parameters: | arg2 (bool) – |
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zoomIn()¶zoomOut()¶onResize¶windowPosition¶zoom¶