GrabbedItemLocation¶BAG = siege.GrabbedItemLocation.BAGBAGSLOT = siege.GrabbedItemLocation.BAGSLOTCUSTOM = siege.GrabbedItemLocation.CUSTOMGADGET = siege.GrabbedItemLocation.GADGETGEAR = siege.GrabbedItemLocation.GEARHAND = siege.GrabbedItemLocation.HANDNONE = siege.GrabbedItemLocation.NONEQUICKBAR = siege.GrabbedItemLocation.QUICKBARRESERVE = siege.GrabbedItemLocation.RESERVESKILL = siege.GrabbedItemLocation.SKILLTOOLBAR = siege.GrabbedItemLocation.TOOLBARPauseLocation¶Custom = siege.PauseLocation.CustomFocus = siege.PauseLocation.FocusNone = siege.PauseLocation.NoneOption = siege.PauseLocation.OptionPauseNoPlayers = siege.PauseLocation.PauseNoPlayersSteam = siege.PauseLocation.SteamPlayMode¶Creative = siege.PlayMode.CreativeEasy = siege.PlayMode.EasyHardcore = siege.PlayMode.HardcoreNormal = siege.PlayMode.NormalActiveTalent¶gainPoints(amount)¶| Parameters: | amount (int) – |
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get(skillName)¶| Parameters: | skillName (str) – |
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| Return type: | EngineSkill |
getLevelCap()¶| Return type: | int |
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getPointsToLevel()¶| Return type: | int |
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has(skillName)¶| Parameters: | skillName (str) – |
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| Return type: | bool |
isMaxLevel()¶| Return type: | bool |
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purchaseSkill(player, skill)¶| Parameters: |
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icon¶level¶name¶onSkillChanged¶points¶stored¶ContentDataMap¶__contains__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | bool |
__delitem__(arg2)¶| Parameters: | arg2 (object) – |
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__getitem__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | object |
__iter__()¶| Return type: | object |
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__len__()¶| Return type: | int |
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__setitem__(arg2, arg3)¶| Parameters: |
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CustomizationInfo¶read(arg2)¶| Parameters: | arg2 (DataStream) – |
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write(arg2)¶| Parameters: | arg2 (DataStream) – |
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content¶group¶hsl¶CustomizationInfoList¶__contains__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | bool |
__delitem__(arg2)¶| Parameters: | arg2 (object) – |
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__getitem__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | object |
__iter__()¶| Return type: | object |
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__len__()¶| Return type: | int |
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__setitem__(arg2, arg3)¶| Parameters: |
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append(arg2)¶| Parameters: | arg2 (object) – |
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extend(arg2)¶| Parameters: | arg2 (object) – |
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DynamicStat¶__setattr__(arg2, arg3)¶| Parameters: |
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adjust(value)¶| Parameters: | value (float) – |
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| Return type: | float |
adjustMax(value)¶| Parameters: | value (float) – |
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| Return type: | float |
get()¶| Return type: | float |
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getMax()¶| Return type: | float |
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getRaw()¶| Return type: | float |
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getRawMax()¶| Return type: | float |
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hasMax()¶| Return type: | bool |
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isFull()¶| Return type: | bool |
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mod(value[, isMultiplier=False])¶| Parameters: |
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| Return type: | int |
mod(key, value[, isMultiplier=False])| Parameters: |
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set(value)¶| Parameters: | value (float) – |
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setMax(value)¶| Parameters: | value (float) – |
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unmod(uid)¶| Parameters: | uid (int) – |
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unmod(key)| Parameters: | key (str) – |
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fullName¶isVisible¶name¶onChange¶onChangeMax¶EngineSkill¶__repr__()¶| Return type: | str |
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getCost()¶| Return type: | int |
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getLevelCap()¶| Return type: | int |
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isMaxLevel()¶| Return type: | bool |
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canRepeatUse¶cooldown¶costs¶getDescription¶getIcon¶getModifiers¶getName¶icon¶isAvailable¶isUsable¶level¶name¶onActivate¶onDeactivate¶onUse¶type¶unlockLevel¶Entities¶__contains__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | bool |
__delitem__(arg2)¶| Parameters: | arg2 (object) – |
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__getitem__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | object |
__iter__()¶| Return type: | object |
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__len__()¶| Return type: | int |
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__setitem__(arg2, arg3)¶| Parameters: |
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append(arg2)¶| Parameters: | arg2 (object) – |
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extend(arg2)¶| Parameters: | arg2 (object) – |
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Entity¶__getattr__(attr)¶| Parameters: | attr (str) – |
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| Return type: | object |
__init__(name, id, content, persistent)¶| Parameters: |
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__repr__()¶| Return type: | str |
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__setattr__(arg2, arg3)¶| Parameters: |
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destroy([unload=False])¶| Parameters: | unload (bool) – |
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get(cid)| Parameters: | cid (int) – |
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| Return type: | Component |
getName()¶| Return type: | str |
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getRender()¶| Return type: | RenderComponent |
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has(componentType)¶| Parameters: | componentType (str) – |
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| Return type: | bool |
has(cid)| Parameters: | cid (int) – |
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| Return type: | bool |
hasRealm()¶| Return type: | bool |
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isContentEntity()¶| Return type: | bool |
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isDestroyed()¶| Return type: | bool |
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isPlayer()¶| Return type: | bool |
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remove(componentType)| Parameters: | componentType (str) – |
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setName(name)¶| Parameters: | name (str) – |
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components¶content¶id¶layer¶loopWidth¶name¶onDestroyed¶persistent¶realm¶realmUid¶EntityManager¶__setattr__(arg2, arg3)¶| Parameters: |
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getDefinition(cid)¶| Parameters: | cid (int) – |
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| Return type: | object |
getDefinition(type)| Parameters: | type (str) – |
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| Return type: | object |
hasDefinition(cid)¶| Parameters: | cid (int) – |
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| Return type: | bool |
hasDefinition(type)| Parameters: | type (str) – |
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| Return type: | bool |
initialize()¶requestCid(componentType, definition)¶| Parameters: |
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| Return type: | int |
reset()¶contentComponents¶EntitySet¶__contains__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | bool |
__contains__(arg2)| Parameters: | arg2 (Entity) – |
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| Return type: | bool |
__delitem__(arg2)¶| Parameters: | arg2 (object) – |
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__getitem__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | object |
__iter__()¶| Return type: | object |
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__len__()¶| Return type: | int |
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__setitem__(arg2, arg3)¶| Parameters: |
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clear()¶Game¶__getattr__(attr)¶| Parameters: | attr (str) – |
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| Return type: | object |
abort(error)¶| Parameters: | error (str) – |
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broadcastMessage(message)¶| Parameters: | message (str) – |
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cleanup()¶exit()¶getMousePosition()¶| Return type: | PixelVector |
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getSystem(system)¶| Parameters: | system (str) – |
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| Return type: | object |
hasSystem(system)¶| Parameters: | system (str) – |
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| Return type: | bool |
initialize()¶isOnTick()¶| Return type: | bool |
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openUrl(url[, forceBrowser=False])¶| Parameters: |
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pause(arg2)¶| Parameters: | arg2 (PauseLocation) – |
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registerComponent(name, factory)¶| Parameters: |
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registerSubsystem(subsystem, subsystemName, component)¶| Parameters: |
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registerSubsystem(subsystem, subsystemName, components)| Parameters: |
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registerSystem(subsystemName, system)¶| Parameters: |
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reinitialize()¶requestTextInput(description, maxCharacters, currentText, isPassword, callback)¶| Parameters: |
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reset()¶resume(arg2)¶| Parameters: | arg2 (PauseLocation) – |
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setMousePosition(arg2)¶| Parameters: | arg2 (PixelVector) – |
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sleep(arg2)¶| Parameters: | arg2 (int) – |
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unregisterSubsystem(subsystemName)¶| Parameters: | subsystemName (str) – |
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unregisterSystem(subsystemName)¶| Parameters: | subsystemName (str) – |
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achievements¶args¶audio¶configDirectory¶content¶data¶entity¶events¶file¶gui¶hasFocus¶hasInputFocus¶isPaused¶network¶onUnregistration¶onUpdate¶particles¶profiler¶renderCursor¶scene¶state¶steamUid¶version¶GrabbedItem¶__eq__(arg2)¶| Parameters: | arg2 (GrabbedItem) – |
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| Return type: | bool |
__init__(item)¶| Parameters: | item (GrabbedItem) – |
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__nonzero__()¶| Return type: | bool |
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read(arg2, arg3, arg4, arg5)¶| Parameters: |
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write(arg2, arg3, arg4)¶| Parameters: |
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bagIndex¶customLocation¶elapsed¶entity¶index¶item¶location¶reserve¶slot¶InventoryItem¶__eq__(arg2)¶| Parameters: | arg2 (InventoryItem) – |
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| Return type: | object |
__init__(contentName[, quantity=1])| Parameters: |
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__init__(entity[, quantity=1])| Parameters: |
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__init__(entity, contentName[, quantity=1])| Parameters: |
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__init__(item)| Parameters: | item (InventoryItem) – |
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__ne__(arg2)¶| Parameters: | arg2 (InventoryItem) – |
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| Return type: | object |
__nonzero__()¶| Return type: | bool |
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__repr__()¶| Return type: | str |
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__setattr__(arg2, arg3)¶| Parameters: |
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getContentId()¶| Return type: | int |
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pack(stream, contentStash)¶| Parameters: |
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read(stream, contentStash, entityManager)¶| Parameters: |
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swap(item)¶| Parameters: | item (InventoryItem) – |
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unpack(stream, contentStash, entityManager)¶| Parameters: |
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write(arg2, stream, contentStash)¶| Parameters: |
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stackItems(base, held, entityManager)¶| Parameters: |
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| Return type: | bool |
content¶quantity¶ToolItem¶__init__(item)¶| Parameters: | item (InventoryItem) – |
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__init__(talent, skill)| Parameters: |
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__nonzero__()¶| Return type: | bool |
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__repr__()¶| Return type: | str |
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isItem()¶| Return type: | bool |
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isSkill()¶| Return type: | bool |
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pack(stream, contentStash)¶| Parameters: |
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read(arg2, stream, contentStash, entityManager, player)¶| Parameters: |
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unpack(stream, contentStash, entityManager, player)¶| Parameters: |
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write(arg2, stream, contentStash)¶| Parameters: |
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ItemBag¶__init__(arg2)¶| Parameters: | arg2 (int) – |
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__init__(arg2, arg3)| Parameters: |
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__init__(arg2, arg3)| Parameters: |
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__setattr__(arg2, arg3)¶| Parameters: |
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clear()¶clear(index)| Parameters: | index (int) – |
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decrement(index, quantity)¶| Parameters: |
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fullDirty()¶get(index)¶| Parameters: | index (int) – |
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| Return type: | InventoryItem |
isEmpty()¶| Return type: | bool |
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isEmpty(index)| Parameters: | index (int) – |
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| Return type: | bool |
pack(stream, contentStash)¶| Parameters: |
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read(stream, contentStash, entityManager)¶| Parameters: |
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remove(entity, quantity)| Parameters: |
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| Return type: | int |
resize(size)¶| Parameters: | size (int) – |
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set(index, item)¶| Parameters: |
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unpack(stream, contentStash, entityManager)¶| Parameters: |
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write(arg2, stream, contentStash)¶| Parameters: |
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entity¶index¶items¶onChange¶openSlots¶size¶ItemList¶__contains__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | bool |
__delitem__(arg2)¶| Parameters: | arg2 (object) – |
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__getitem__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | object |
__iter__()¶| Return type: | object |
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__len__()¶| Return type: | int |
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__setitem__(arg2, arg3)¶| Parameters: |
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append(arg2)¶| Parameters: | arg2 (object) – |
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extend(arg2)¶| Parameters: | arg2 (object) – |
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Player¶applySubstitutions(substitutions, hsl, paths)¶| Parameters: |
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attachHeldItems([removeAnimationHandler=True])¶| Parameters: | removeAnimationHandler (bool) – |
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attemptEquip(slot, item)¶Attempts to equip the item to the player.
| Parameters: |
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| Returns: | Whether the item was successfully equipped or not. |
| Return type: | bool |
canEquip(slot, item)¶Checks to see if an item can be equipped by the player.
| Parameters: |
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| Returns: | Whether the player can equip item or not. |
| Return type: | bool |
canSplitItem(item[, quantity=1])¶| Parameters: |
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| Return type: | bool |
getHarvestPower(arg2)¶| Parameters: | arg2 (ToolComponent) – |
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| Return type: | int |
getPath()¶| Return type: | str |
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getSplitItemQuantity(item, quantity)¶| Parameters: |
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| Return type: | int |
getToolPower(arg2)¶| Parameters: | arg2 (ToolComponent) – |
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| Return type: | int |
getToolReach(arg2)¶| Parameters: | arg2 (ToolComponent) – |
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| Return type: | int |
isAggressive()¶| Return type: | bool |
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isPassive()¶| Return type: | bool |
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loadInfo(contentStash, entityManager, playerPath[, setupEntity=True])¶Loads the character information from the provided path.
| Parameters: |
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save(arg2, fileManager, contentStash, writers, asynchronous)¶Saves the character to file.
| Parameters: |
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setup(contentStash, entityManager, entityId)¶| Parameters: |
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showUseItem(position, index, slot, toolItem[, swapBackOnAnimationFinish=True])¶| Parameters: |
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swapHeldItems()¶data¶directory¶dirty¶entity¶flipPlacedItems¶grabbed¶GrabbedItem) The item the player currently has grabbed with the mouse.info¶mode¶needsItemRestoration¶networkId¶onGrabbedChange¶temp¶timeSinceLastUsedItem¶viewportSize¶PixelVector) Size of the player’s viewport.Skill¶__init__(name, type, icon, costs, unlockLevels)¶| Parameters: |
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__repr__()¶| Return type: | str |
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canRepeatUse¶cooldown¶getDescription¶getIcon¶getModifiers¶getName¶icon¶isAvailable¶isUsable¶name¶onActivate¶onDeactivate¶onUse¶staminaCosts¶type¶StatList¶__contains__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | bool |
__delitem__(arg2)¶| Parameters: | arg2 (object) – |
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__getitem__(arg2)¶| Parameters: | arg2 (object) – |
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| Return type: | object |
__iter__()¶| Return type: | object |
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__len__()¶| Return type: | int |
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__setitem__(arg2, arg3)¶| Parameters: |
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append(arg2)¶| Parameters: | arg2 (object) – |
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extend(arg2)¶| Parameters: | arg2 (object) – |
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TimerSystem¶add(time, callback[, isPrecise=False[, isExitJob=False]])¶| Parameters: |
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| Return type: | int |
cancel(arg2)¶| Parameters: | arg2 (int) – |
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clear()¶completeOnExit()¶getTime(arg2)¶| Parameters: | arg2 (int) – |
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| Return type: | int |
update(arg2)¶| Parameters: | arg2 (int) – |
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