SoundStatus¶Paused = siege.audio.SoundStatus.PausedPlaying = siege.audio.SoundStatus.PlayingStopped = siege.audio.SoundStatus.StoppedSoundEffect¶getLoop()¶| Return type: | bool |
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getStatus()¶| Return type: | SoundStatus |
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getVolume()¶| Return type: | int |
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inRealm(arg2)¶| Parameters: | arg2 (int) – |
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| Return type: | bool |
pause()¶play()¶setLocation(arg2, arg3, arg4, arg5)¶| Parameters: |
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setLoop(arg2)¶| Parameters: | arg2 (bool) – |
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setVolume(arg2)¶| Parameters: | arg2 (int) – |
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stop()¶AudioManager¶getTrackDuration()¶| Return type: | int |
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isPlayingTrack()¶| Return type: | bool |
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pauseTrack()¶play(name[, volume=100[, broadcast=False]])¶| Parameters: |
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playAt(name, realmUid, position[, volume=100[, broadcast=False]])¶| Parameters: |
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| Return type: |
playAttached(name, entity[, volume=100[, broadcast=False[, stopWhenDestroyed=True]]])¶| Parameters: |
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playTrack(arg2, trackPath)¶| Parameters: |
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resumeTrack()¶setTrackVolume(arg2)¶| Parameters: | arg2 (float) – |
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stopTrack()¶masterVolume¶musicVolume¶sfxVolume¶