SoundStatus
¶Paused = siege.audio.SoundStatus.Paused
Playing = siege.audio.SoundStatus.Playing
Stopped = siege.audio.SoundStatus.Stopped
SoundEffect
¶getLoop
()¶Return type: | bool |
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getStatus
()¶Return type: | SoundStatus |
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getVolume
()¶Return type: | int |
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inRealm
(arg2)¶Parameters: | arg2 (int) – |
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Return type: | bool |
pause
()¶play
()¶setLocation
(arg2, arg3, arg4, arg5)¶Parameters: |
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setLoop
(arg2)¶Parameters: | arg2 (bool) – |
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setVolume
(arg2)¶Parameters: | arg2 (int) – |
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stop
()¶AudioManager
¶getTrackDuration
()¶Return type: | int |
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isPlayingTrack
()¶Return type: | bool |
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pauseTrack
()¶play
(name[, volume=100[, broadcast=False]])¶Parameters: |
|
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Return type: |
playAt
(name, realmUid, position[, volume=100[, broadcast=False]])¶Parameters: |
|
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Return type: |
playAttached
(name, entity[, volume=100[, broadcast=False[, stopWhenDestroyed=True]]])¶Parameters: |
|
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Return type: |
playTrack
(arg2, trackPath)¶Parameters: |
|
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resumeTrack
()¶setTrackVolume
(arg2)¶Parameters: | arg2 (float) – |
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stopTrack
()¶masterVolume
¶musicVolume
¶sfxVolume
¶